First and foremost, the biggest complaint with Crackdown 2 was with its similarity to its predecessor. On the subject of setting the game in Pacific City again, Cope had this to say:
The other big issue critics leveled at the game was its repetitive mission structure. It appears Ruffian were not blind to this slight either:
Now, Crackdown was never a driving narrative force, to be sure. In fact, aside from the essentials, i.e. ‘who’, ‘what’, ‘when’, ‘where’ and ‘why’, the game was bereft of any story whatsoever. Critics and fans alike were outraged at Crackdown 2’s similarly thin story, but apparently Ruffian actually gave them what they wanted:
Additionally, Cope hinted at two new DLC packs coming to Crackdown 2 in the future, though no dates or prices were given.
The first pack to hit, currently titled “Toy Box”, will be similar in content to the original Crackdown DLC “Keys to the City”, which essentially allowed players to spawn anything they wanted and jack up their skills with the press of a button.
The second pack, currently titled “Deluge” will give players a different way to play the game. As to what that is is currently anyone’s guess, but Cope explained it thusly:
It is interesting to see a developer address a game’s shortcomings mere days prior to its release. Whether Ruffian believes they can salvage some lost sales by explaining the rationale behind the design choices they made, or are simply speaking from a heavy heart, remains to be seen. As for me, all the reports of the game being lacking did not stop me picking it up on my way home tonight. The delectable pulsing green orbs await me.
Did you guys pick it up, even after reading our review? Do you think these criticisms are fair? If so, is your anger now assuaged?
Source: MTV Multiplayer