This increase in shotgun use has created an idea within the Destiny community - if Primary weapons were buffed across the board, rushing shotgunners would be deterred from pushing in on players as often. It appears Bungie has heard the cries of its fanbase, as community manager Cozmo has posted on the Bungie.net forums asking for feedback on the issue.

In a response to a poster on the Bungie.net forums proposing that all Primary weapon classes get their damage buffed to allow for faster kill times, Cozmo had this to say:

Many of the Primary weapon classes have had a time to shine in Destiny’s two years. At launch in vanilla Destiny, auto rifles were highly deadly, especially the SUROS Regime exotic. Around the second half of Year One, hand cannons were very powerful, even at range. That led to pulse rifles becoming the go-to weapon class at the beginning of Year Two with the launch of The Taken King. The idea is to take every weapon class back to those levels of damage to allow players to be able to counter Special weapons better, especially shotguns.

But as Cozmo says in his post, there is an effect to such a buff:

One of the reasons shotguns have been able to grow in dominance is due to a sniper nerf that neutered their effectiveness up close and make quick scoping harder to pull off. Even many of the Destiny community’s most competitive players and skilled snipers have switched their loadouts to shotguns because of the nerf to snipers.

Without another Special weapon class to counter shotguns, fans are starting to ask whether a faster time to kill with Primaries will allow them to kill rushing shotgunner before they get close enough to fire off a shot.

This is sure to be an ongoing debate, and it’s likely that Bungie will have to do something soon to address shotgun use in the Crucible. We’ll all have to wait and see just what that response is.

Destiny: Rise of Iron is available now on Xbox One and PS4.

Source: Bungie.net (via Destiny Reddit)